CAaiVDE-Computer Animation, AI-Driven Visualisation & Digital Effects

CAaiVDE-Computer Animation, AI-Driven Visualisation & Digital Effects explores the convergence of artificial intelligence, computer animation, and advanced visualisation technologies in shaping next-generation digital experiences.

The symposium provides an international forum for researchers, artists, engineers, educators, and industry practitioners to present cutting-edge research and applied innovations at the intersection of:

  • AI-assisted animation and generative motion
  • Intelligent visual simulation systems
  • Real-time rendering and immersive media
  • Scientific, medical, and forensic visualisation
  • Digital effects for entertainment, industry, and policy

The field is undergoing rapid transformation through machine learning, neural rendering, generative models, real-time simulation, and human–AI collaboration. Animation is no longer solely keyframe- or physics-driven—it is increasingly data-driven, adaptive, and interactive.

CAaiVDE aims to:

  • Identify emerging research frontiers in AI-augmented animation and visual effects
  • Bridge theory, creative practice, and industrial application
  • Explore ethical, computational, and perceptual challenges in intelligent animation systems
  • Foster collaboration between academia, creative industries, simulation engineering, and AI research

The symposium welcomes original research papers, case studies, technical systems, artistic works, and work-in-progress contributions.

Thematic Areas (Indicative, Not Exhaustive)

  1. AI-Driven Animation & Motion Intelligence
  • Generative motion synthesis and diffusion-based animation
  • AI-enhanced motion capture and performance reconstruction
  • Learning-based character control and behavioral animation
  • Neural facial animation and expressive synthesis
  • Crowd simulation using reinforcement learning

 

  1. Neural Rendering & Intelligent Visual Effects
  • Neural rendering and differentiable graphics
  • AI-assisted lighting, shading, and texture synthesis
  • Procedural and generative environments
  • Physics-informed machine learning for simulation
  • Real-time VFX pipelines and virtual production

 

  1. Real-Time Simulation & Immersive Systems
  • Digital twins and interactive simulation environments
  • Animation for VR/AR/XR and mixed reality
  • Immersive training systems and serious games
  • AI in virtual production and cinematic workflows
  • Edge computing and cloud-based animation systems

 

  1. Scientific, Medical & Forensic Animation
  • AI-assisted scientific visualisation
  • Medical simulation and surgical training animation
  • Forensic reconstruction and evidential visualisation
  • Climate and environmental simulation visualisation
  • Data-driven narrative animation for policy and education

 

  1. Human–AI Collaboration & Ethics
  • Mixed-initiative animation systems
  • Explainable AI in animation and visual effects
  • Bias and realism in generative character systems
  • Creative AI and authorship
  • Responsible AI in digital media production

 

  1. Audio-Visual & Multimodal Effects
  • AI-driven sound design and audiovisual synchronisation
  • Multimodal generative media systems
  • Haptic and sensory augmentation
  • Cross-modal animation (vision–sound–gesture)

 

Please check the submission procedures @ the submission page.
General enquiries and submissions should be addressed to the Conference Coordinator.
Symposium-Specific enquiries should be addressed to:

Prof. Mark W. McK. Bannatyne
Purdue University, IUPUI campus, Indianapolis, USA
mbannaty (@) iupui.edu

Prof. Jian J Zhang
National Centre for Computer Animation, The Media School, Bournemouth University, UK
jzhang (@) bournemouth.ac.uk